You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? I have some issues making the connections move with the character it self
What is the issue? as you can see it moves the parts with the rig and i want it to work normal only for animations. And it clips inside the body after equipping the gun
What solutions have you tried so far? Im probably the first person to try this so there wasnt any solutions on other places
I’m not at home so I can’t look at the model itself.
How are you orienting the exoskeleton linkages? If they are moving while you are rotating the character is it because you are using CFrame:ToWorldSpace instead of ToObjectSpace?
That might be the issue. If you have BallSockets on both ends of 3 links then the middle ones will just flex in all directions.
Try putting a BallSocket on one end of each link and a Hinge (or possibly a Universal to allow the joints to flex, but not rotate) on the other end to keep the whole assembly from flopping around.