My game Shoot Out is having persistent problems with network lag.
Every 4-5 minutes or so people start running on the spot. Network usage seems fairly health , never spiking into red and typically staying around 20-30/kpbs.
The cause of people running on the spot is ping, my ping randomly spikes to like 2000/3000ms, and it happens to everyone on the server at the exact same time suggesting its a server side issue.
I don’t really have much information beyond that, any help in suggesting what or might be, or ways I could gather more data to help me fix this issue would be much appreciated!
Edit: I’ve found some further evidence which might help to explain the issue:
When there is a lag spike, the server script rates drops to like 1/s instead of being at the regular 15/s