If i have a table formatted in
Table = {["one"] = 1, ["two"] = 2}
If I were to use something like table.sort()
how would i get both “one” and 1 aka the name for the table value and the value itself.
If i have a table formatted in
Table = {["one"] = 1, ["two"] = 2}
If I were to use something like table.sort()
how would i get both “one” and 1 aka the name for the table value and the value itself.
Try this:
Table["one"]
-- Alternate:
Table.one
I dont have time rn
Im trying to go more practical, Im making a teleport system based on input so if a player chooses to go to lets say a castle, the player type castle and based on that it goes through a table and chooses the [“Castle”] = CFrame/Position value
Ok so Quick Question: Are you teleporting to a Location, or a game
Edit: oof
It can go either way based on how i’m doing it
the place can be whatever its just a value and a value name
["Castle"] = PlaceId,
["Castle"] = CFrame
its interchangeable based on the formatting
Right now I have
Table = {["one"] = 1, ["two"] = 2}
if table.find(Destinations,DesiredDestination:lower()) then
print("Found")
end
So i made this script:
local MapTelePos = workspace.Map -- What i used
p = game.Players.LocalPlayer
TableOfMap = {
["Castle"] = {
[1] = MapTelePos.Castle.CFrame
}
}
p.Chatted:Connect(function(m) -- Gets the Message Sent
for i,tab in pairs(TableOfMap) do
if m == i then -- Checks if the Message is equal to something in the table
p.Character.PrimaryPart.CFrame = TableOfMap[m]1] -- Teleports
end
end
end)
Should work when a Player chats, unless i missed something
You can use this as a template if so
If you’d like to check the key of the dictionary you’d need to use a for loop.
Input:
local t = {["one"] = 25, ["two"] = 2,}
for Key,value in pairs(t) do
print(Key,value)
if Key == "one" then
print(true)
end
end
Output:
one 25
true
two 2
You don’t need to loop thru the table, you can just get the cframe value from the table directly with Table[index]
local locations = {
Castle = CFrame.new(69, 420, 1337)
}
-- some string of input that you got from wherever
local inputString = "Castle"
local teleportCFrame = locations[inputString]
if teleportCFrame then
teleportTo(teleportCFrame)
else
warn("No location with name " .. inputString)
end
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