[Help] How do I lower the triangles in a Blender model to under 10,000 without ruining the realism?

Hello,
I am TheBestKieranat10 and I am a new builder. I have found myself using Blender alot although I
have a problem - the triangles exceed Studio’s limit of 10,000. I have tried using the “Clean Up” feature to lower the triangles. This works on low poly models however on more realistic models it doesn’t. I’d like to
build a realistic forest showcase, but I can’t, due to the forest model exceeding the 10,000 triangle limit. Is there any way to lower the amount of triangles in the 3D model?
Thanks,
TheBestKieranat10.

3 Likes

Exporting individual pieces and putting them together in studio is the only way to maintain a high polycount.

Oh, that isn’t really something I could find myself doing lol - most of the tutorials I’ve been watching have like 7.9 million triangles and they make it all in one piece.

Can you link the video? I highly doubt that’s for a video game. Poly counts that high are typically for rendering movies or scenes.


As for your 10k tree - you absolutely don’t need that many tris for a tree - or a forest of trees - that look nice. Just use a texture on a low poly tree.

For instance, these trees are maybe 100-200 tris each, because I use a texture that shows the detail.

2 Likes

Yeah I think it was for rendering a scene.

Yea then Roblox is out of the question, as would be Unity, and Unreal Engine. Because video games aren’t “rendering engines” in the same sense as a movie studio uses them.

If you’re rendering a scene, keep it in your 3D software. There’s no reason to bring it to Roblox because the image quality is significantly lower anyways.

If you need actual game assets you’re better off following tutorials specifically for that.

I understand what you are saying - I’ll probably stick to low poly terrain.