Hello, I’ve been working on a model for a horror project in Blender, still working on the rig for it but I went to export it as a FBX
file into studio to test it out and the texture is all broken.
My guess is I need to put it all on one texture, if they’re better ways to approach this problem please let me know.
Thanks!
~Piero
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You will need to make a UV map for the model and bake the textures onto this UV map in order for your textures to stick permanently on their assigned areas once imported into Roblox. Or you can also edit textures in Photoshop first. And then arrange the UV layout onto the texture image afterward.
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Just Baked all the textures, there’s this black spot on the model and I’m sure what’s causing it, my guess is it’s something to do with how the rig was made.
Before you Press Bake button, did you uncheck Direct and Indirect box? ( try unchecking both and see if it fixes issues). If you haven’t it might be what’s causing dark areas on the model. And leave the Color box checked so you get the color on bake. Also choose Diffuse for Bake type.