I am making a jail command , the jail spawns on top of the player’s head for some reason
The code -
local clone = game.ServerStorage:WaitForChild("jail"):Clone()
local something = game.Players:FindFirstChild(PlayerForFun)
clone.Archivable = true
clone.Parent= something.Character
clone:MoveTo(Vector3.new(something.Character.Head))
for _,v in pairs(clone:GetChildren()) do
v.CanCollide = false
wait(2)
v.CanCollide = true
end
How do I fix it?
There are no errors btw
1 Like
local clone = game.ServerStorage:WaitForChild("jail"):Clone()
local something = game.Players:FindFirstChild(PlayerForFun)
clone.Archivable = true
clone.Parent= something.Character
clone:MoveTo(Vector3.new(something.Character.HumanoidRootPart))
for _,v in pairs(clone:GetChildren()) do
v.CanCollide = false
wait(2)
v.CanCollide = true
end
That didnt fix the issue at all ,you just formated the code a little
clone:MoveTo(Vector3.new(something.Character.HumanoidRootPart))
I don’t know the size of the jail/prison.
Well it still didnt fix it all
Does the position of the prison change?
local clone = game.ServerStorage:WaitForChild("jail"):Clone()
local something = game.Players:FindFirstChild(PlayerForFun)
clone.Archivable = true
clone.Parent= something.Character
clone:MoveTo(Vector3.new(something.Character.Head))
clone:TranslateBy(Vector3.new(0, -4, 0))
for _,v in pairs(clone:GetChildren()) do
v.CanCollide = false
wait(2)
v.CanCollide = true
end
Yes I just added .CFrame after humanoidRootPart and then it moved but above the head
This fixed it! What does TranslateBy do?
Shifts a model’s position by a given Vector3 value while maintaining the current orientation of the model.
https://developer.roblox.com/en-us/api-reference/function/Model/TranslateBy
Wait actually I moved from the posittion I was spawning and testing it, The jail doesn’t move from where it was in workspace
local clone = game.ServerStorage:WaitForChild("jail"):Clone()
local something = game.Players:FindFirstChild(PlayerForFun)
clone.Archivable = true
clone.Parent= something.Character
for _,v in pairs(clone:GetChildren()) do
v.CanCollide = false
wait(2)
v.CanCollide = true
end
clone:MoveTo(Vector3.new(something.Character.Head))
clone:TranslateBy(Vector3.new(0, -4, 0))
Then you should move the prison after it becomes collidable.
It doesn’t move from its original position in workspace
local clone = game.ServerStorage:WaitForChild("jail"):Clone()
local something = game.Players:FindFirstChild(PlayerForFun)
clone.Archivable = true
clone.Parent = something.Character
clone:MoveTo(something.Character.Head.Position)
clone:TranslateBy(Vector3.new(0, -4, 0))
for _,v in pairs(clone:GetChildren()) do
v.CanCollide = false
wait(2)
v.CanCollide = true
end
I see what you mean now.
Yea it still doesn’t move form its original position
local players = game:GetService("Players")
local player = players.LocalPlayer or players.PlayerAdded:Wait()
task.wait(5)
local clone = game.ServerStorage:WaitForChild("Model"):Clone()
clone.Archivable = true
clone.Parent = player.Character
clone:MoveTo(player.Character.Head.Position)
clone:TranslateBy(Vector3.new(0, -3, 0))
This is working for me.
Proof:
https://gyazo.com/1dea42dc78c35f4ec2798ac23a9f49fc
Ok ty it works now tytytytytyt
local players = game:GetService("Players")
local player = players.LocalPlayer or players.PlayerAdded:Wait()
task.wait(5)
local clone = game.ServerStorage:WaitForChild("Model"):Clone()
clone.Archivable = true
clone.Parent = player.Character
clone:MoveTo(player.Character.HumanoidRootPart.Position)
This actually works even better.