What the title says. I already have the tool switch system done and whatnot but I need help in making sure that the weapon still remains visible even when activating a spell(tool). I already have a solution which is to weld the weapon to the player’s hand but that seems inefficient. Any help would be appreciated
I have thought about this in the past and what I think would be the best solution is:
When the main weapon is equipped/unequipped fire a remote to the server while having the server handle the model, and then when you switch off the tool to a spell on the client, just have it so that it doesn’t fire the unequip remote, so it only fires the unequip remote when you actually unequip the weapon or swap to a non-spell tool
As for welding, instead of a Weld/WeldConstraint, you can use a Motor6D joint which will allow more freedom when animating the attacks and allow you to animate the weapon itself
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ok nvm i got it to work now (placeholder)
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