Help make my script look better

This is my code:

UIS.InputBegan:Connect(function(input, gpe)
if input.KeyCode == Enum.KeyCode.LeftShift and gpe == false then
sprinting = true
while sprinting and task.wait() do

		if character.Humanoid.MoveDirection.Magnitude > 0 and sprinting and power > 0 then

			Tween1:Play()
			character.Humanoid.WalkSpeed = Run
			power = power - 0.03
			Bar.Size = UDim2.new(power/ 10, 0, 1, 0)
			
		else 
		
			tween2:Play()
			character.Humanoid.WalkSpeed = Walk
			power = power + 0.01
			Bar.Size = UDim2.new(power/ 10, 0, 1, 0)
			end
	end
end

end)

UIS.InputEnded:Connect(function(input, gpe)
if input.KeyCode == Enum.KeyCode.LeftShift and gpe == false then
sprinting = false
while sprinting == false and power < 10 and task.wait() do
tween2:Play()
character.Humanoid.WalkSpeed = Walk
power = power + 0.01
Bar.Size = UDim2.new(power/ 10, 0, 1, 0)

	end
end

end)

1 Like

Could you resend your script by clicking on: </> please.

2 Likes
local UIS = game:GetService("UserInputService")

local Sprinting = false

local Key = Enum.KeyCode.LeftShift

local Humanoid = Character:WaitForChild("Humanoid")

function UpdateBarSize()

	Bar.Size = UDim2.fromScale(Power * .1, 1)
end

function StartRun()

	Tween1:Play()
	Humanoid.WalkSpeed = Run
	Power -= .03
end

function StartWalk()

	Tween2:Play()
	Humanoid.WalkSpeed = Walk
	Power += .01
end

function InputBegan(Input: Enum.KeyCode, gpe: boolean)

	if Input.KeyCode ~= Key or gpe or Sprinting then return end

	Sprinting = true
end

function InputEnded(Input: Enum.KeyCode, gpe: boolean)

	if Input.KeyCode ~= Key or gpe then return end

	Sprinting = false
end

UIS.InputBegan:Connect(InputBegan)
UIS.InputEnded:Connect(InputEnded)

while true do

	if Sprinting then

		if Humanoid.MoveDirection.Magnitude > 0 and Power > 0 then

			StartRun()
		else

			StartWalk()
		end

	elseif not Sprinting and Power < 10 then

		StartWalk()
	end

	UpdateBarSize()

	task.wait()
end
2 Likes

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