Hello, i am trying to make a new weight that is better than starter one but i dont really know how i could do that because of my script wich makes all lifting tools give + 8 * Rebirths and i dont know how to make another tool that is better. If you could help that would be awesome!
Great, you already have a tool. Can you please reply me with the code you have so I can look into it and see what can be done so I can suggest what to change to make a better tool?
Sure thing! do you want the Remotes Script in SSS or the ModuleScript in the tool or the LocalScript in the tool? Btw with better than the starter i mean gives more strength
Can you post all of them? I’m going to see which script has the script that tells you the strength of the tools.
Sure thing ill do that!
ModuleScript
local module = {}
local replicatedStorage = game:GetService(“ReplicatedStorage”)
function module.Lift()
replicatedStorage.Remotes.Lift:FireServer()
end
return module
LocalScript
local module = require(script.Parent:WaitForChild(“ModuleScript”))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift()
end)
Remotes Script
local replicatedStorage = game:GetService(“ReplicatedStorage”)
local remoteData = game:GetService(“ServerStorage”):WaitForChild(“RemoteData”)
local starterRebirthAmount = 5000
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce.Value then
debounce.Value = true
player.leaderstats.Strength.Value = player.leaderstats.Strength.Value + 8 * (player.leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = false
end
end)
replicatedStorage.Remotes.Rebirth.OnServerInvoke = function(player)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local rebirths = player.leaderstats.Rebirths
if player.leaderstats.Strength.Value >=(math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(5000000)))) then
rebirths.Value = rebirths.Value + 1
player.leaderstats.Strength.Value = 0
player:LoadCharacter()
return true
else return "NotEnoughStrength"
end
end
Ok, so is the localscript in the tool? if it is, add local Strength = 80
to the Localscript. The script should look like this. change the number to the amount of strength you want the tool to give.
local module = require(script.Parent:WaitForChild(“ModuleScript”))
local Strength = 80
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift
(Strength
)
end)
Ok, now in the Module script, you can add the strength in the first argument in function module.Lift()
, (In the parenthesis)
so like this,
local module = {}
local replicatedStorage = game:GetService(“ReplicatedStorage”)
function module.Lift
(Strength
)
replicatedStorage.Remotes.Lift:FireServer
(Strength
)
end
return module
Now if I’m correct, you can add the Strength
argument to
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
In this part of the script,
player.leaderstats.Strength.Value = player.leaderstats.Strength.Value + 8 * (player.leaderstats.Rebirths.Value + 1)
, you can replace the 8 with the Strength. So like this,
local replicatedStorage = game:GetService(“ReplicatedStorage”)
local remoteData = game:GetService(“ServerStorage”):WaitForChild(“RemoteData”)
local starterRebirthAmount = 5000
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect
(function
(player
, Strength
)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce.Value then
debounce.Value = true
player.leaderstats.Strength.Value = player.leaderstats.Strength.Value +
Strength
* (player.leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = false
end
end)
replicatedStorage.Remotes.Rebirth.OnServerInvoke = function(player)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local rebirths = player.leaderstats.Rebirths
if player.leaderstats.Strength.Value >=(math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(5000000)))) then
rebirths.Value = rebirths.Value + 1
player.leaderstats.Strength.Value = 0
player:LoadCharacter()
return true
else return "NotEnoughStrength"
end
end
Tell me if this works or not.
Yay my fourth reply
This does not work. In script analysis it says unknown global ‘Strength’
i need to have a starter tool and a better tool than starter so saying instead of ‘8’ then ‘Strength’ or any other number is not gonna work
I am sorry but it does work i just didnt see that line that u added ‘Strength’