I’ve been making a floaty tool for the player to move on in the water. I was able to get the player up onto the surface of the water, without using any scripts, but I’m still struggling with a script to make the player now move sort of, on top of the water in the floaty instead of swimming.
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Maybe disable swimming on humanoid when tool is equipped and enable when unequipped?
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)
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Yes I tried that, but it makes my character sink down.
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I’ve tried disabling swimming and making all the parts in my character and the tool massless. Idk if this would work. (ofc only massless when tool equipped)
Edit: nvm you just fall constantly, idk why I didn’t notice that.
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yeah idk how to fix that problem
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use bodyposition / bodyvelocity
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thank you I’m creating a script with both of these now and it’s almost working!
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