This is a configuration menu for editing a certain type of block in a game I made. Does anyone know how I could try and make this look less cluttered?
I think it looks fine but people complain that it looks too complicated.
This is a configuration menu for editing a certain type of block in a game I made. Does anyone know how I could try and make this look less cluttered?
I think it looks fine but people complain that it looks too complicated.
I would rwaaaaply space them more, they are really thin
i would setting the background transparency to 0.3, also making the background a bit darker.
Maybe change the color little lighter, for true and false
Alrighr, I’ll try my hand at this.
Most of these settings just have “True” or “False” which takes up a lot of space. How about instead having a checkbox on the right side of each element?
Also I see that you’re using intenal names for each setting, you should consider using localization to give them a proper name with spaces.
Also, is it necessary for the clipboard to always be open? I can’t imagine it being used vrry often so what I would do is add a button which would toggle it open and close.
I am not at mt computer at the moment so I can’t show you an example but you can try to image from the text description above.
well i turned it into this after learning a bit from a friend
i think this is good
The reason why I changed to a small simple menu is so the entire thing is more compact and less in your face.
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