Help making a sliding door

I’m trying to create a sliding door and I’m trying to move multiple parts using welds with tweens as shown in the image
image
But for some reason the detail parts don’t move with the main parts (see second picture)
image
Here’s my code:

local mainPart1 = script.Parent.door1.PrimaryPart
local mainPart2 = script.Parent.door2.PrimaryPart
local detail1 = script.Parent.door1.door1Detail
local detail2 = script.Parent.door2.door2Detail
local detector = script.Parent.detector

local tweenService = game:GetService('TweenService')
local runService = game:GetService('RunService')

local doorSize1 = Vector3.new(mainPart1.Size.X + detail1.Size.X + 0.5, mainPart1.Size.Y, mainPart1.Size.Z)
local doorSize2 = Vector3.new(mainPart2.Size.X + detail2.Size.X + 0.5, mainPart2.Size.Y, mainPart2.Size.Z)

some = function(t, func)
	local isTrue = false
	for i, v in ipairs(t) do
		local bool = func(v)
		if bool then isTrue = true end
	end
	print(isTrue)
	return isTrue
end

local goals = {
	["goal1First"]={
		["Position"]=Vector3.new(
			mainPart1.Position.X + doorSize1.X,
			mainPart1.Position.Y,
			mainPart1.Position.Z
		)
	},
	["goal1End"]={
		["Position"]=Vector3.new(
			mainPart1.Position.X - doorSize1.X,
			mainPart1.Position.Y,
			mainPart1.Position.Z
		)
	},
	["goal2First"]={
		["Position"]=Vector3.new(
			mainPart2.Position.X - doorSize2.X,
			mainPart2.Position.Y,
			mainPart2.Position.Z
		)
	},
	["goal2End"]={
		["Position"]=Vector3.new(
			mainPart2.Position.X + doorSize2.X,
			mainPart2.Position.Y,
			mainPart2.Position.Z
		)
	}
}
local info = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local isOpen = false

function createTweens(close)
	if not close then
		tweenService:Create(mainPart1, info, goals['goal1First'])	:Play()
		tweenService:Create(mainPart2, info, goals['goal2First']):Play()
	end
end

detector.Touched:Connect(function(part)
	if not part.Parent:FindFirstChildOfClass('Humanoid') and not isOpen then return end
	isOpen = true
	createTweens(false)
end)

If anyone knows how to fix this, it would be much appreciated
2 Likes

Just curious? Do you have your detail parts anchored? That would cause the problem.

The Details part is not currently anchored (Had to get more characters)