Hello everyone! I’m looking for a way to make this old Roblox car model compatible with the new physics engine. I haven’t made any changes or updates yet, as I’m not sure where to start. I’ve been searching for solutions, but I haven’t found anything that works.
If anyone has any tips on how to fix this, I would really appreciate the help. I’m also relatively new to the Roblox Dev Forum, so apologies if anything doesn’t make sense.
i think u should make a basic char chassis and then add the car model on top of it afterwards
(the model would be just for decoration and collision detection)
pretty much. i meant a controllable vehicle that uses raycasting/springs. a car template, if u will. then use welds to add the old car’s body on top of it.