Help making blood effect

So, I am testing and figuring out a very simple blood effect. (This is my first time doing this so bear with me.) Basically, a player gets hit in a limb, and blood squirts out. Because this is my first time doing this, i was just playing around, and I ended up welding a part that has a particle effect in it to the player’s limb. The issue is, it kind of rotates the player and anchors it until its destroyed.
[WARNING: BLOOD EFFECTS]

I imagine that this is because of the part and weld inside of the players limb, but i have no idea how else i would do it.

here is the script i wrote

local players = game:GetService("Players")




script.Parent.Touched:Connect(function(hit)

local randomSplatter = math.random(1,3)
print(randomSplatter)

local bloodPart = nil

if randomSplatter == 1 then

	bloodPart = game.ServerStorage.bloodEmitterSmall

elseif randomSplatter == 2  then

	bloodPart = game.ServerStorage.bloodEmitterMedium

elseif randomSplatter == 3 then

	bloodPart = game.ServerStorage.bloodEmitterLarge
end

print(hit.Name)
	
	local player = players:GetPlayerFromCharacter(hit.Parent)
	
if hit.Parent:WaitForChild("HumanoidRootPart") then
	

		if hit.Name == "Head" or "Torso" or "Right Arm" or "Left Arm" or "Right Leg" or "Left Leg" and not "BrownStetson"then

			local sound = game.ServerStorage["Big Blood Damage 1"]:Clone()
			sound.Parent = hit
			sound:Play()

			local bloodSplatter = bloodPart:Clone()
			bloodSplatter.BloodParticles.Enabled = true
			bloodSplatter.Parent = hit
			bloodSplatter.Position = hit.Position
			--print(hit.Name)
			--print(hit.Position)

			local weld = Instance.new("Weld", workspace)
			weld.Part0 = bloodSplatter
			weld.Part1 = hit

			if hit.Parent.Humanoid then
				if hit.Parent.Humanoid.Health > 70 then
					wait(0.6)
					print("health above 70")
				elseif hit.Parent.Humanoid.Health <70 then
					wait(0.8)
					print("health less than 70")

				elseif hit.Parent.Humanoid.Health <20 then
					wait(2)
					print("health less than 20")

				else wait(0.6)
				end
			end




			bloodSplatter:Destroy()		
			sound:Destroy()
		end
	
	end
end)	

if anyone could explain to me why this is happening, and give me tips on how else i could do this and and on other things, that would be amazing
thank you!

1 Like

Okay, so instead of using the part, I just parented the particle to the limb which fixed alot of issues.

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