I am trying to make a drawer that opens and closes when you hold and move your mouse, but it seems to go wonky for some reason.
I have tried a couple different methods but this is the main one:
(All is done in first person)
function firstClick()
local origin = workspace.CurrentCamera.CFrame.Position -- Get Position Of Camera
local vector = (mouse.Hit.Position - origin).Unit
-- If its unclear I am trying to get the original direction that the camera looks at and compare it to the current direction
originalvector = vector
end)
function update() -- Runs Everytime the camera is different from the previous frame
local origin = workspace.CurrentCamera.CFrame.Position -- Get Position Of Camera
local vector = (mouse.Hit.Position - origin).Unit
-- Getting The Same Thing as earlier
local difference = (vector - originaldist).Magnitude
-- Now I have the total change I run into a problem
-- How do I find the direction that the player looks at because magnitude is always positive?
-- This is where I am stuck
end)