Help making my NPC not fall over

Hello!

Sorry for the vague title. I’m working on this boss fighting game and have made some sort of mock-up for a death animation. The only problem being that the boss will either fall over on its own when pushed or can be pushed over while in its death animation.

I’ve scoured the forum for any sort of simple solution and came across AlignPosition, but that didn’t seem to work, so I’m a little stumped.

Here’s what the issue looks like: https://gyazo.com/4fadd91fef36862482729daf8f306801

Any help would be appreciated!

What you can do is set the CanCollide to false so people can’t push it around.

if that isn’t what you want then you could also anchor it to keep collision but make it so they cant push it.

add the boss and players in seperate collision groups. many tutorials on this forum

Your idea is good, but anchoring the model also stops any animations from playing iirc. There’s also the issue with the boss just falling down by themselves: https://gyazo.com/d0548063f6cf8115e1d24400ecf682c6

Anchor only the HumanoidRootPart

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Worked for me, thank you so much!

My implications were to anchor the rootpart, which D_cbl did suggest afterwards aswell and which worked seemingly.

good to see that solution worked for you though.

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