Hi, I am trying to make a texture for a sphere, but half of the texture gets cut off and appears on the other side of the sphere. This is what I am talking about
test texture
Does anybody know how to fix this?
Hi, I am trying to make a texture for a sphere, but half of the texture gets cut off and appears on the other side of the sphere. This is what I am talking about
test texture
Does anybody know how to fix this?
I’m pretty sure your using decals which won’t always work for this sort of thing. I’m pretty sure you’ll have to UV texture the eyes on in blender or any other 3D modeling software to fix it.
Yeah i did use Uv, but then i uploaded it as a decal to roblox, Is there an alternate way to get a texture into roblox?
you should probably make a sphere in blender then go to the UV editor and then apply the texture
not sure if thatll work though but its worth a try
use textures instead (not the instance the property in meshes)
wait are you using a custom sphere that might be it since when i use the default roblox sphere it doesnt break like that
create a meshpart in roblox studio
then go to blender:
create a sphere in blender
create the texture in blender
back to roblox studio:
insert and upload the sphere to the meshpart
insert and upload the texture to the meshpart
Texture it in blender and paste the link of the decal directly into the texture bit of the meshpart properties.
If you’re wondering, I’m pretty sure there’s no way to do this directly in Roblox Studio.
Sorry for the late responses, I will try everyone’s ideas and see which ones work. Thank you guys for helping me
This one seemed to work the best, thanks a lot