Help me find a way to freeze a Humanoid from moving

Hello, is there a way to freeze a Moving Ai without putting speed to 0 and without Anchoring HumanoidRootPart? if i anchor HumanoidRootPart it messes up the Ai, if i put the speed to 0 its gonna still move cuz i have a sprint system for it

Really dumb way of doing it could possibly be using Humanoid:MoveTo() and then just move to the current position that the HumanoidRootPart is at.

For example, if the HumanoidRootPart is at (12, 1.34, 48.5) then you could just do

Humanoid:MoveTo(HumanoidRootPart.Position)

Maybe you can enable PlatformStand on the AI’s humanoid? That could work.

Sounds like you’re trying to find a workaround instead of editing your sprint system to account for a frozen Humanoid. WalkSpeed = 0 and Anchored = true are pretty much the only ways you should be keeping a Humanoid from moving. Everything else would be just a “hack”.

3 Likes
--the physics way
local force = 9999999
function SetPhysicsAnchor(part, value)
	if value then 
		local BodyPos = Instance.new("BodyPosition")
		BodyPos.Position = part.Position 
		BodyPos.P = force 
		BodyPos.MaxForce = Vector3.new(force, force*workspace.Gravity, force)
		BodyPos.Name = "PositionAnchor"
		
		local BodyRot = Instance.new("BodyGyro")
		BodyRot.P = force 
		BodyRot.CFrame = part.CFrame
		BodyRot.MaxTorque = Vector3.new(force, force*workspace.Gravity, force)
		BodyRot.Name = "RotationAnchor"
		
		BodyPos.Parent = part
		BodyRot.Parent = part 
	else 
		local pos = part:FindFirstChild("PositionAnchor") 
		local rot = part:FindFirstChild("RotationAnchor")
		if pos then 
			pos:Destroy()
		end
		if rot then 
			rot:Destroy()
		end
	end
end

SetPhysicsAnchor(Player.Character.HumanoidRootPart, true)
local LocalPlayer = game:GetService("Players").LocalPlayer
local Controls = require(LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls()

Controls:Disable()

This will prevent the player from moving without changing any physical property

That only works for actual players, according to them, they look for a way to freeze AI.

Ahhh ok i didn’t understand he was talking about AI (npcs right?)

1 Like

Yeah I agree. You should be doing this in the AI script.
.