HELP me in export blender to roblox studio

Can anyone tell me how to make it so that when exporting a blender file to roblox studio, it exports the blender’s point of origin, too?

in the gif below, this is how I want the object to rotate in roblox studio

and in this next gif below it’s how it’s spinning in roblox studio and how i don’t want it to spin

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Did you export all 4 parts differently, because if so they don’t have a center of all 4 they have their own center, you can change their point of origin in roblox studio to center it or you can group them

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origin rotation won’t export to roblox studio. just change the pivot point of the object in the ‘model’ tab. research more on that yourself

Even with the objects separated, they have the origin points in the center in the blender

Could you send me a screenshot of where I find this?

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and there were times when I exported from the blender, it exported the point of origin together, I just don’t know how

it’s impossible, there’s no way for me to save exactly the position of the blender’s origin point to put it in roblox studio, I would have to quote a value on the XYZ axis, but there’s no way to know this value

Try to change pivotposition and then rotate

I know how to do this, but I wanted to send the blender directly. Because moving the pivot I wouldn’t know the right value for it to force the center of the circle

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There is no other way. U cant export pivot position.

There is actually a way to know that value.

By setting my 3D cursor to the point of origin, I can add a cube there and export it separately from everything else.

Then all I have to do is copy the position of the cube after I imported it into Studio.

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Put a tiny plane or cube at 0,0,0 in blender or whatever origin you have, export it to roblox and use it as a primary part, if single vertex meshes are supported in roblox it’d be better to use that.

Thaaanks my brother, i love you