I do not understand why onEquip is not firing…
I Can see the tool moving from the players backpack onto the player. Problem is that onEquip won’t fire. It won’t even print(“EQ”)
The scripted worked perfectly fine yesterday but not today. I get no errors in studio.
Any ideas?
local Tool = script.Parent
local Handle = Tool:WaitForChild("Handle")
local FirePointObject = Handle:WaitForChild("GunFirePoint")
local Camera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
local Humanoid = game.Players.LocalPlayer.CharacterAdded:Wait():WaitForChild("Humanoid")
local Mouse = Player:GetMouse()
--local MouseEvent = Tool:WaitForChild("MouseEvent")
local RemoteEvents = game.ReplicatedStorage:WaitForChild("RemoteEvents")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
--local Players = game:GetService("Players")
local showWeapon = false
Mouse.Icon = "http://www.roblox.com/asset?id=6115790362"
local function onEquip()
print("EQ")
showWeapon = true
while showWeapon do
viewModel = game.ReplicatedStorage:WaitForChild("viewModel"):Clone()
weapon = game.ReplicatedStorage:WaitForChild("TX-110Model"):Clone()
weapon.Parent = viewModel
viewModel.Parent = Camera
Camera.FieldOfView = 70
print("ON")
UserInputService.MouseIconEnabled = true
local function updateArm(key)
-- get shoulder we are rotating
local shoulder = viewModel[key.."UpperArm"][key.."Shoulder"]
-- calculate worldspace arm cframe from Right or Left part in the weapon model
local cf = weapon[key].CFrame * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, 1.5, 0)
-- update the C1 value needed to for the arm to be at cf (do this by rearranging the joint equality from before)
shoulder.C1 = cf:inverse() * shoulder.Part0.CFrame * shoulder.C0
end
function onUpdate(dt)
viewModel.Head.CFrame = Camera.CFrame
updateArm("Right")
updateArm("Left")
end
local joint = Instance.new("Motor6D")
joint.C0 = CFrame.new(1.3, -1.5, -.8) -- what I found fit best
joint.Part0 = viewModel.Head
joint.Part1 = weapon.Handle
joint.Parent = viewModel.Head
moveWeapon = RunService.RenderStepped:Connect(onUpdate)
while (true) do
wait(0.1)
RemoteEvents.tiltAt:FireServer(math.asin(Camera.CFrame.LookVector.y))
end
end
end
local function onUnequip()
showWeapon = false
UserInputService.MouseIconEnabled = false
viewModel:Destroy()
weapon:Destroy()
moveWeapon:Disconnect(onUpdate)
end
local function onActivate()
--MouseEvent:FireServer(Mouse.Hit.Position)
end
local function onDeactivate()
end
local function onDied()
showWeapon = false
UserInputService.MouseIconEnabled = false
viewModel:Destroy()
weapon:Destroy()
moveWeapon:Disconnect(onUpdate)
end
Tool.Equipped:Connect(onEquip)
Tool.Unequipped:Connect(onUnequip)
Tool.Activated:Connect(onActivate)
Tool.Deactivated:Connect(onDeactivate)
--Humanoid.Died:Connect(onDied)