Recently, I shared my game project and sought assistance with lighting. Since then, the game has undergone a complete re-model and is approaching the testing phase. However, I am still facing challenges in achieving the right lighting. Currently, I’m using the default settings, enhanced only with basic atmospheric effects and clouds. Lighting is not my specialty, so I would really appreciate any help or feedback you can offer!
Here are some images of what it currently looks like;
I can suggest you to use some custom skybox, use an atmosphere component. You can add SunRaysEffect, DepthOfFieldEffect, BloomEffect and so on. Perhaps I could advise you to use Future Shadow technology. Just try to see what these components do.
and select the appropriate ones, link to documentation. I hope I helped in some way.