So, @chichine and I’s upcoming game, Tropics Paradise, we found out that our builder overlooked the fact each tree model in-game was 566 parts typically, and there’s 264 trees in game, so there’s a total amount of 150,000 parts rounded in the game just from the trees alone.
So, we’re currently trying to optimize it, please test out all of these 3 places and reply to this post on which place had the best gameplay/performance for you. Include ‘Peformance Stats’ if you can as well.
For comparisons, Meep City, which I use as a benchmark for the ability to get a sizable mobile audience without lag, is about 400k triangles in the main central square
The “tri” is short for triangles. It’s how many triangles it takes to make the models what they are. You’ll want to minimize these or else you will fill up the Ctrl Shift F6 (lag meter) with too much Render lag.