Help, mesh getting too bright

how to fix that my mesh getting too bright when changing environment?

environment 1
image

environment 0
image

how to make it always be like 0? other meshes not getting THIS bright

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is there any environmental influence property on the mesh, or texture? Check that out if it exists Iā€™m too lazy to open studio

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Give us more info on what type of texture are you using (pbr, texture,ā€¦) and when you say environment do you means lighting?

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Ye, this happens without texture too

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Same as basic part and this happen without texture

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it can be because of the material you chose for the mesh or because of different lighting settings in your environment. You can try to change lighting setting to confirm this.

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i fixed it by changing format from fbx to obj

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