how to fix that my mesh getting too bright when changing environment?
environment 1
environment 0
how to make it always be like 0? other meshes not getting THIS bright
how to fix that my mesh getting too bright when changing environment?
environment 1
environment 0
how to make it always be like 0? other meshes not getting THIS bright
is there any environmental influence property on the mesh, or texture? Check that out if it exists Iām too lazy to open studio
Give us more info on what type of texture are you using (pbr, texture,ā¦) and when you say environment do you means lighting?
Ye, this happens without texture too
Same as basic part and this happen without texture
it can be because of the material you chose for the mesh or because of different lighting settings in your environment. You can try to change lighting setting to confirm this.
i fixed it by changing format from fbx to obj
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