Help! my emotes are disabled when UserEmotesEnabled is true!

Here is the script :frowning:

local Players = game:GetService("Players")
local humanoid = Players.LocalPlayer.Character.Humanoid
local humanoidDescription = humanoid.HumanoidDescription
 
-- Load custom emotes
local emoteTable = {
	["Turk"] = {5677088129},
	["Orange Justice"] = {5730204116},
	["Tilt"] = {3360692915},
	["Dab"] = {5833589595},
	["Infinite Dab"] = {5833577242},
	["Orange Justice"] = {5804356311}
}
humanoidDescription:SetEmotes(emoteTable)

I’ve had the same issue with my game where I use a ā€œStarterCharacterā€ in the ā€œStarterPlayerā€ service

Do you know a fix??? i need one badly

I’ve never used SetEmotes myself and I’m not quite sure if that’s causing it

I copied the devhub script but i removed some lines.

local humanoid = Players.LocalPlayer.Character.Humanoid
local humanoidDescription = humanoid.HumanoidDescription
 
-- Load custom emotes
local emoteTable = {
	["Hello"] = {3576686446},
	["Stadium"] = {3360686498},
	["Tilt"] = {3360692915},
	["Shrug"] = {3576968026},
	["Salute"] = {3360689775},
	["Point"] = {3576823880}
}
humanoidDescription:SetEmotes(emoteTable)
 
-- Equip emotes in a specific order
local equippedEmotes = {"Hello", "Stadium", "Tilt", "Shrug", "Salute", "Point"}
humanoidDescription:SetEquippedEmotes(equippedEmotes)

I think it only works with ids from roblox emotes and no custom animations but I’m not sure. custom animations don’t have those preview images included too

Okay. I guess i’ll make a new emote gui.