I just scramble event names. I’ve been noticing they’re using an execute on join so you can’t just change the name from the client fast enough.
I’m not suggesting that it’s Roblox but rather my code causing the crash, I am really not sure what is causing it nor how to find out.
It also happened before launch so there was an issue from the start, I just don’t know what or where to look, I will probably go over all of the Game’s code and report back but right now time is short.
There might be a build-up of debris in your game. I recommend using the Debris
service to destroy the debris after a certain period of time. Read more about it here.
Interesting, I am already using that in my code in a lot of places,
What kind of Debris are you talking about?
If you mean the Stat Icons that pop up those are deleted by Debris
In general anything that shows up and disappear gets deleted
I would recommend adding a tracker into workspace
that tracks when a new instance is added and if a string value called “ToBeKept” is not found in it, it gets deleted in 1 minute.
What textures? Like pictures/decals in the game?
If the crashes are still a problem, next time you crash go to your %localappdata%\Roblox\logs
folder, open the newest file by date and check it for any Game script timeout
errors.
Unfortunately I’ve check multiple files and did not find anything relevant to the cause of Crashing, I’ll look further into it next time.
Thanks for the info.