The Roblox Game Client just casually crashes without any clear warning or trigger, I’m not really sure what to do and I need to fix this issue as soon as possible, if you have any methods or know what could be causing these crashes please let me know.
I think you should re-check all your scripts again and make sure there’s nothing called ‘Vaccine’ in your game.
It might also have to do with the ammount of decals and textures the game has, not every laptop or mobile phone can handle that.
It can still be the textures tho, the bigger, the more resolution, the more lag.
I’ve had this before, the devices crash after 20 minutes and once I deleted my textures it was gone. After that I just started remaking the game instead of using 6 textures for all sides of the building I made a mesh and used 1 low res texture.
I’ve been experiencing the same thing, from my knowledge its exploiters using a script to crash servers. They are abusing the SayMessageRequest in the Roblox chat script, I’ve trying to find a solution to this, i.e capping the rate the messages are sent at or if the length of a message is above X value etc.
I was informed by members of my group, they provided this script to me. If anyone could try help make a solution to this and let me know. It would greatly be appreciated.
Different situation, mine is Roblox Game Client Crashing not the Server, unless I’m missing something and they are related but I don’t think so; when I crashed my friends were still in the server so I am pretty sure it’s local.
I have been working on a solution for this if anyone wants to assist me in it. I’ve gotten fairly far with stopping them but it’s not perfect. I’ve reduced crashes down to just being Network issues and I’m in the process of eliminating the client from easily crashing the server altogether.
I’m not convinced that this issue is something that has been caused by Roblox, as you don’t actually know the root of the problem.
It might be a good idea to see if the problem applies to previous versions of your game. If it doesn’t, then you should try to identify what you have changed between versions and see if you can find the root of the problem from there.
The root of the issue is from the default chat scripts, if you check “ChatServiceRunner” , the way it responds to the event ( absolutely no cool down ) causes it to crash. This can happen to literally any game, it has been showcased and tested by so many users, not only has the user of the post became a victim of this, a lot of my other friends are too. I tested this on a fresh baseplate game I had just created, without any modifications or new models, and the same result happened.