As you can see it is very dark around me and everything else just look’s like 2007 lighting type. Let me go ahead and show you differences in another game.
I see your problem, friend, what happened is that the [Color Correction] changed and that is a bad idea, since it makes the color (Contrast) of the buildings higher, the Lightning (Brightness, Saturation) increases or decreases, etc. I would recommend that you do not work with that since it ruins everything on the map (related to color,stuffs etc) I hope that helps you.
Hi! Here’s the things that should get your game with the same lighting as of professionally made games.
Make sure your brightness is set to 2. You can find this on Lighting → Appearance → Brightness. Secondly, make sure you have your fog end set close enough that the players don’t see too much far. Make sure the fog color matches the atmosphere you’re looking for. Also, on the color correction properties. Make sure you have your contrast not too high, just enough to get your game clear. I wouldn’t suggest you to touch the brightness too much, leave it to zero. Lastly set the color of the color correction to a matching color of your skybox.
You don’t have to remove ColorCorrection, just adjust the values. If you want a more contrasted look you increase contrast. If you want more color increase saturation. The shadows are because you have buildings that block lighting. If you want less shadows go from “Shadowmap” to “Voxel” or if you have a few specific buildings that block a lot of light you could turn off the shadows for those buildings.