Help! My Suit doesn't work and I don't know why

My Suit doesn’t clone into me and IDK Why it works on other vests.

> function onTouched(hit)
> 	if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
> 		local g = script.Parent.Parent.Arm1:clone()
> 		g.Parent = hit.Parent
> 		local C = g:GetChildren()
> 		for i=1, #C do
> 			if C[i].className == "Part" or C[i].className == "UnionOperation" then
> 				local W = Instance.new("Weld")
> 				W.Part0 = g.Middle
> 				W.Part1 = C[i]
> 				local CJ = CFrame.new(g.Middle.Position)
> 				local C0 = g.Middle.CFrame:inverse()*CJ
> 				local C1 = C[i].CFrame:inverse()*CJ
> 				W.C0 = C0
> 				W.C1 = C1
> 				W.Parent = g.Middle
> 			end
> 				local Y = Instance.new("Weld")
> 			Y.Part0 = hit.Parent["Left Arm"]
> 				Y.Part1 = g.Middle
> 				Y.C0 = CFrame.new(0, 0, 0)
> 				Y.Parent = Y.Part0
> 		end
> 
> 		local h = g:GetChildren()
> 		for i = 1, # h do
> 			if h[i].className == "Part" or C[i].className == "UnionOperation" then
> 				h[i].Anchored = false
> 				h[i].CanCollide = false
> 			end
> 		end
> 		
> 	end
> end
> 
> script.Parent.Touched:connect(onTouched)

Fixed One Error There are no errors to this either

function onTouched(hit)
	if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
		local g = script.Parent.Parent.Arm1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" or C[i].className == "UnionOperation" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
			Y.Part0 = hit.Parent["Left Arm"]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" or C[i].className == "UnionOperation" then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end
end

script.Parent.Touched:connect(onTouched)

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