Hello everyone, its me again crazy. So as you all know, iv’e taken up blender and have basically fallen in love with it. I have recently trying to model this katana and have finally finished. So now, I want to import it to roblox studio right? So I exported it to a .fbx file and then got a mesh part and changed the id right. Well here’s the problem, when I import it, you can see through
Let me provide a Picture:
I can’t tell if your faces are inverted In addition this question has been asked just recently, The face’s normals are probably inverted. This could be fixed by doing CTRL + N. You’ll need to flip your normals. Consider in the feature use the search function before creating another topic this post below that you may find helpful: