Hello! I hope you cam help me with this issue, but my glass shader is having an issue where the thicker sections of my cup mesh prevents light from going through. I’m trying to make a great roblox render with plenty of objects, but I have hit a large wall.
Here’s the tutorial I’m using.
-All of my nodes, ask me if you want me to zoom in on specific parts.
-Here’s the result of my nodes:
-Here’s the nodes that are giving me the issue. (All of the connections between the geometry nodes are the same, they’re all coming from the normal output connector).