Help needed in brainstorming a good pathfinding system

Just tested delaying the function call, no difference. I’m not loading my player character into the map when I do this, I’m running studio in “run” (vs. “play”). Moving the spawnpoint part has the same effect as moving around any other BasePart.

hmm, someone said I think , that terrain off in the distance is low (poly or something) , and terrain near the player is high… but you said you are not loading the player so… hmm… does the same thing happen when you do Play instead of run?

Yes, it does. It seems totally unconnected to whether or not the player character loads in.