I can’t play the game right now, but give players something to grind for (at least something that’s easy to get within 10 minutes so they’ll try to get the easy rewards).
Maybe some stuff like coins in the maze to collect or time spent playing?
I just tested and beat an easy maze. The gameplay is good, but the animations and some UI need polishing (improvement).
The game has a really cool concept imo; kind of like Dungeon Quest.
I’d say one thing that stopped me from trying again was that I felt like that was everything once I touched the exit, even though I know it wasn’t.
Adding some sort of boss with randomized loot would be really neat. Some chests with a similar mechanic would improve retries too.
Thank you so much for the feedback! If you don’t mind, could you expand on these things? For example, what would animation/UI polishing look like in your opinion? And what could be stopping players from learnng of other features in the game (eg. more abilities)?