I’m trying to make a modular sci-fi-ish control room with cool lights, I have 2 neon parts with SurfaceLights in them joined together at a ~25 degree rotation difference from one another and the SurfaceLights are creating a pretty noticeable artifact when both lights intersect.
(The picture above has all values set to default except for the color)
I tried messing around with different values for the Angle property on both SurfaceLights and I found that having a value of 40 helps make the issue less noticeable, but it is still there and I want it to not be visible at all.
Setting the Angle value to 0 just creates black spots between them.
All help is appreciated, if more information is needed please let me know so that I can provide said information!
clone the two parts emitting the surface lights, and delete the lights in the original ones. make the cloned parts invisible, and resize them so they aren’t meeting at the corner a little. you could clone them again and play around with the angle
Well that could work on the outer angle between these two parts but in angles under 180 it may not be possible. I’m currently not home so once I am I’ll try it out.
I think its possible but its really not feasible
alright, i get it. from there, i would probably just try some sort of “baking”. by that, i mean using decals to show the light visual, you could cut the ends off exactly to work it out… that would also require reducing the angle of the surface light though
The problem with that is that the scene is not static, there will be players walking around, parts flying everywhere, even the color of the lights are planned to switch and flicker, I’ll try it anyway…