Hi DevForum, this is my first post! I have been working on a game involving client side physics, and am currently working on a segment where the player has to push objects larger than themself by walking into them; default roblox physics. However, I have found the character is unable to do this, and I cant seem to find an alterable property to change this. All I’m looking for here is a property I can alter or alternative method to achieve this. An example of what’s going on: I try to move a small box with the character, and it moves well. Then, I try to move a large object, and it doesn’t budge unless I force it to move by clipping it. Something to note: I need to keep things on the client in this scenario. Any extra physics shared with the server cause network ownership inconsistencies with the client parts.
Can you use a local script to change the density of the blocks?
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Ooh! I had no idea these physical properties were even a thing, hidden behind a checkbox. This has solved the problem immediately, thank you so much! I have also discovered that adjusting the humanoid root parts’ density to be much higher also works.
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No problem, glad I could help!
But exploiters could do the same exact thing.
I’m unsure why you’ve bumped this 3 years later but even if it wasn’t handled client side exploiters could do that…? there is also no way to display different behavior on each client without client scripts lol