Help needed on turning a Single Player/Campaign based game into a more multiplayer game

So, I might start making a game where there is a story mode in which there are quests/missions you need to complete. Though, I dont think this would be a good idea by itself considering almost every single if not all front page games/popular games involve multiplayer.

Dont wanna leak game info so this is gonna be very basic

The game revolves around a story like say, Call Of Duty but I cant think of ways to introduce more engagement other than a couple online game modes. Any ideas would be helpful! Also, in this game, it would be free access but how would I go about making profit? Selling cash? Clothing? Selling gamepasses would ruin the game and make it unfair so that isn’t an option. Please help me. Thanks! :smile:

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Make it a party-based adventure. I haven’t seen anything like it on Roblox yet, but think of Super Mario Bros right now - 4 players working together. It might work out, not sure, but it at least incorporates a multiplayer style for an RPG story mode theme. I am actually considering doing this at some point.

As for profit, maybe have a daily purchase thing to buy a limited amount of power-ups that aren’t too broken. Skins and stuff would be cool, and secret rooms that require in-game achievements can perhaps be opened via payment of some sort. I think people get turned off if content is pay to play. Letting players pay to play the levels a bit earlier doesn’t detract from the game for others.

How you would incorporate marketing into a group though, like skipping levels and such, is beyond me. That requires a bit more thought which I have little of left :laughing:

Hope that helps a bit

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Party-based adventure doesn’t really work out in the long run. If you’re going to get four random people, there’s a good chance that one of them will leave, ruining the whole game.

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Yes but again, building on the Mario game (again), you could have a pre-determined squad and the game won’t necessarily require all players to be there. If a player joins back in the middle of the level then you could probably figure out something to make it fair, like the bubble mechanic Nintendo uses.

I agree this probably won’t work for random teams - but I think it’s likely a lot better than just a solo mode. Having a game that doesn’t rely on the party will still allow people to play on their own - no benefits are lost, only gained given the flexibility.

I feel like a good way to implement a campaign game into multiplayer is by making each level a mission that plays out relatively similar to what they’ve done in the game Zombie Stories and the game Entry Point. In these two games, you work as a team, playing different roles (or the same if you want) to increase your success in completing the missions. Entry Point is not the most teamwork oriented game, since it’s not too difficult to solo (as stealth is an option in the game). Zombie Stories might be a more suitable example for teamwork, since it’s important in the game to bring different gear or play different roles, as they are needed in their own way (e.g. one of the missions “Area 51” allows you to bring healing sprays, flashlights, and revives.) . My point is that you should make your missions involve more teamwork by making the players handle different tasks to give them an advantage towards completing the objective.

As for profit, I think it’s a good idea to sell gamepasses that just help you unlock more customization options for your character, if your game is going to have a custom character to play as. Otherwise, maybe a game pass that makes the game a bit more humorous or cool, like a gamepass that allows you to change the sound of bullets when shooting with guns, or maybe a gamepass that changes the color of your bullet (like from Those Who Remain). That definitely doesn’t give a player an advantage.

I hope this helps!

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I mean, it’s not like a mission’s thing. It’s a free roam single player where you can do missions, you dont have to do the missions so things like co-operation mode wouldn’t work too well.

Then what about trying to set up areas where you wait for people before proceeding to a mission that has to be multiplayer? You could reward them with things that are entirely new or worth playing multiplayer for. That would encourage more people to play multiplayer missions. If you feel like the map is going to be too big for anyone to find the multiplayer queue, then make it easy to find by placing it near a spawn or adding some eye catching landmark.

I hope this answered your problem! Feel free to correct me if I still didn’t understand how your game works.

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