I want to reduce lag in my game, however even after using the microprofiler, optimizing my map, etc, I still cannot find the source of the lag. I’ve joined meshes together to lower part count, I’ve tried optimizing my scripts, I switched to voxel lighting instead of future, however I stiill cannot achieve over 120 fps like I usually do.
I usually use Jailbreak as a benchmark because the map is extremely big and it looks like it would cause lag, But im getting over 120 fps consistently on it however getting less than 80 fps at times in my own game when the map is 20 times smaller.
I really need urgent help because I have a deadline for this. I have mobile and xbox support but if it lags alot then it would make no sense to include either
Heres a video of the problem
External Mediaas you can see in the video, when im turned away from the map I get 100 fps, but as soon as i turn towards the map, Im averaging 70 fps
even tho its over 60 this is still concerning, because if a device averages 60 fps normally then this decrease in performance means that they would get around 30 - 40 fps insteead