So I’ve been building/scripting on Roblox for about 2 years now, but I’ve only just started with welding. I’ll provide a bit of a background on the issue, but the main issue is that when I attempt to weld a specific part of my model, the orientation and position is changed.
So what I’m trying to make is a stage light that can rotate. The model includes around 3 parts (all meshes), but there are 3 parts inside the model named “Connect” and “Hinge” as these are needed for the light to be able to rotate towards a specific angle. Using a weld, when I attempt to connect one of the meshes to the “Connect” part, it completely changes the orientation and position of the mesh, throwing the whole model completely off.
Does anyone have a solution as to how to fix this? I’ve never worked with welding before so this is a big issue for me. I’ll include some photos below for reference.
Every part in the model is MeshPart, I’ve tweaked it a tiny bit today and the orientation of only one part is changing now (see the picture below). Although its still not at the right angle, its technically working as I can make the light grey part rotate like its supposed to.