Hello there Devfourm. Im trying to script a overhead and right now if one player has it and another player that has permission joins the GUI will go to the other person.
Script:
local DevRank = 254
local BoosterRank = 1
local GroupID = 5288573
local BoosterGroupID = 11490168
local gui = game.ReplicatedStorage:FindFirstChild("ImageGui")
local gui2 = game.ReplicatedStorage:FindFirstChild("ImageGui2")
local image = gui.ImageLabel
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
if Player:IsInGroup(BoosterGroupID) and Player:GetRankInGroup(BoosterGroupID) >= BoosterRank then
gui:Clone()
gui.Parent = Character.Head
gui.Adornee = Character.Head
print("booster")
if Player:IsInGroup(GroupID) and Player:GetRankInGroup(GroupID) >= DevRank then
gui2:Clone()
gui2.Parent = Character.Head
gui2.Adornee = Character.Head
print("dev and booster")
elseif Player:IsInGroup(GroupID) and Player:GetRankInGroup(GroupID) >= DevRank then
gui2:Clone()
gui2.Parent = Character.Head
gui2.Adornee = Character.Head
print("dev")
print("done and stuf")
end
end
end)
end)
I don’t understand what you are trying to say. So, you are saying that if someone has is a Booster and another person is a Booster they will be stuck with the player that is also a Booster?
:Clone() returns the clone of a object so you need to declare a variable for it
local clonedgui = gui:Clone()
Then you would parent the gui using ‘clonedgui’ instead of ‘gui’
the first person will loose his booster and then the second guy will get it
like this?
local DevRank = 254
local BoosterRank = 1
local GroupID = 5288573
local BoosterGroupID = 11490168
local gui = game.ReplicatedStorage:FindFirstChild(“ImageGui”)
local gui2 = game.ReplicatedStorage:FindFirstChild(“ImageGui2”)
local image = gui.ImageLabel
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
if Player:IsInGroup(BoosterGroupID) and Player:GetRankInGroup(BoosterGroupID) >= BoosterRank then
local clonedgui = gui:Clone()
gui.Parent = Character.Head
gui.Adornee = Character.Head
print("booster")
if Player:IsInGroup(GroupID) and Player:GetRankInGroup(GroupID) >= DevRank then
local clonedgui2 = gui2:Clone()
gui2.Parent = Character.Head
gui2.Adornee = Character.Head
print("dev and booster")
elseif Player:IsInGroup(GroupID) and Player:GetRankInGroup(GroupID) >= DevRank then
local clonedgui2 = gui2:Clone()
gui2.Parent = Character.Head
gui2.Adornee = Character.Head
print("dev")
print("done and stuf")
end
end
end)
end)
No you would do
local clonedgui = gui:Clone()
clonedgui.Parent = Character.Head
clonedgui.Adornee = Character.Head
-- and the same for clonedgui2