Help on animation transition


This video pretty much speaks for itself. I just came back to Roblox finding out there’s a new way they play the animations, and it’s really breaking every project of mine, in this case, the animation transitions. I use the “Animation” animation script Roblox made, the one that’s in your character when you simply press “Play” in the studio. I play the action animations like in the video, character jumping, slashing, with this typical way.

if Animation.AnimationId ~= nil or Animation.AnimationId ~= "" then
	local anim = c.Humanoid:LoadAnimation(Animation)
			
	if PlaySpeed ~= nil then
		anim:AdjustSpeed(PlaySpeed)  
	end
			
	if NameOfAnim ~= nil then
		anim.Name = NameOfAnim
	end 
			
	anim:Play()
			
	if PlaySpeed ~= nil then
		anim:AdjustSpeed(PlaySpeed)  
	end
	spawn(function()
		if DestroyTime then
					
			wait(DestroyTime)
					
			anim:Stop()
					
			anim:Destroy()
					
		end
	end)
			
end

Not just the transition from action->standing, there’s also the problem of animations transitioning through each others, like in the video, the jump animation transitioning from falling->landing. If there’s an update dialog on this, please if anyone can link it too, thanks.

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