Help on another luck system

I’ve been working on an RNG game (again), and I have a very well made randomizer that picks a random card. All my testers have been getting mad at me for not adding Luck, I’ve tried dividing all the card chances, but it causes an error.

My Module Script (to pick cards):

--[[
	{"Template", [Number / Chance], [Color3 / Card Color], [Chance Display; nil = none], [Season; Default = "All"], [Has Dark Screen; Only for Chance 100+ OR a Card that is special], [Dark Screen Icon; Star, Nerd, Skull], [Will Create Chat Message; true or false]},	
]]

return {
	GetRandomIndex = function(chances)
		
		for i, card in ipairs(chances) do
			
			local randomNum = math.random(1, card[2])
			if (randomNum == 1 and card[2] > chances[1][2]) and (card[5] == "All" or card[5] == workspace:GetAttribute("Season")) then
				
				return card
				
			end
			
		end
		
		return chances[1]
		
	end,
}

My Main Server Script:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Events = ReplicatedStorage:WaitForChild("Events")
local ActivateFunc = Events:WaitForChild("ActivateRoll")

local ChanceList = require(ReplicatedStorage.Modules.ChanceList)
local SelectChance = require(script.SelectChance)

ActivateFunc.OnServerInvoke = function(player, isPass)
	
	local cardsTable = {}
	
	local cards = 5 --Default
	if isPass then
		
		cards = 8
		
	end
	
	for i=1, cards do
		
		table.insert(cardsTable, SelectChance.GetRandomIndex(ChanceList))
		
	end
	
	return cardsTable
	
end

Anything would help, but if you do attempt to help, please include script examples, info about what I should know, etc.

This has already been asked many times, search up on the DevForum before posting.

Thank you, I forgot my old post on the luck system!

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