Help on blood particles

How would I replicate this blood effect? Oh and, I’m not sure if this type of content is allowed for devforum, and before you comment about “blood = not allowed”, this blood/gore system is toggle-able and new players have this system automatically set to off, meaning blood won’t display.

Anyways, I’m trying to replicate this blood effect as seen in Combat Warrior(s), Criminality or Mortem Metallum and I just don’t know how to, any help is appreciated. I don’t need any fully-made particle emitters (although I appreciate it if you do give me some), I just need a tutorial or any way to possibly replicate how the blood moves from one place to another.

4 Likes

First, your topic should be in #help-and-feedback:scripting-support. About the blood system, I already tried replicating it on my game BloodLine - Pre-Beta, but the collision was glitched because I used .Touched() event, I’ll show the first thing that you need to detect if a player took damage.


--//Players\\--


local Players = game:GetService('Players')


--//Scripting\\--


Players.PlayerAdded:Connect(function(Player)


	Player.CharacterAdded:Connect(function(Character)


		local Humanoid = Character.Humanoid


		local OldHealth = Humanoid.Health


		Humanoid.HealthChanged:Connect(function(NewHealth)


			local HealthDifference = OldHealth - NewHealth


			OldHealth = NewHealth


			if HealthDifference <= 0 then


				return


			end
			
			
			--Do stuff.


		end)


	end)


end)

  • Tsu Washington / SovietFurryBruh.
1 Like

Hello!
Thanks for the response,
First off, no I’m not trying to make a script, I’m just trying to replicate the effect with particle emitters and not scripts. Second of all, I already have a fully functional script, but I really really appreciate your help!
Thanks.

So, you’re talking about the blood trail, right? If you are, then.


First of all, insert a Ball.

Then, you insert two attachments and a trail inside of the ball.


Trail settings:


Color - 85, 0, 0.

FaceCamera - false.

LightEmission - 0.

LightInfluence - 1.

Texture - Default.

TextureLength - 1

TextureMode - Stretch

Transparency:

LifeTime - 0.5

MaxLength - 0

MinLength - 0.1

WidthScale:


Video of how it is in-game:


https://streamable.com/ocbmay


  • Tsu Washington / SovietFurryBruh.
5 Likes

Thank you so much! I really appreciate it

1 Like

There’s no problem, you’re welcome!