I need a code where when the player resets or die, it’s previous shirt re-applies to the character when it loads back in. Instead of respawning back to your original character.
Do you mean like a custom shirt or the player’s own shirt? If you have a custom shirt you want to apply to everyone every time they respawn, you want to use the CharacterAdded event to apply the shirt every time a player respawns.
Example:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- your code
end)
end)
Also, if you don’t want players to spawn back into their original character, you can disable the CanLoadCharacterAppearence by using a local script in StarterPlayerScripts. Or you can just disable the LoadCharacterAppearence property (found in StarterPlayer)
– Example Code in Local Script
local player = game:GetService("Players").LocalPlayer
player.CanLoadCharacterAppearence = false
I was looking for when the player applies a custom shirt and resets, the shirt stays on instead of the player’s own shirt.
humanoid desc is prob what u need