Hey, I am creating a new game that uses tornado’s and I tried to think of the best way to make a good looking one. I am trying to achieve a tornado that looks like this: https://gyazo.com/d27312ac0955f2c441561d7ec08fe251
Could you guys give me any tips on how to make that? (It is not a model)
I agree with @Chordily. You probably want to create a beam or trail. Using run service, set the cframe to rotate the beam smoothly. Cast rays out of the beam and configure them to drag anything coming non contact with them. You’d probably use a body mover to move the said object.