Hi, I’m making a game where the player spawns in on a block and has the camera is changed to a brick, but I need help making the camera change to a new brick (sorry if I worded that weirdly). Here’s a screenshot of what I have.
Could you paste your script?
local TouchPart = game.Workspace:WaitForChild(“Trigger”)
local CutsceneCamera = game.Workspace:WaitForChild(“Cam1”)
local CustsceneCamera2 = game.Workspace:WaitForChild(“Cam2”)
local Camera = game.Workspace.CurrentCamera
TouchPart.Touched:Connect(function(hit)
if hit.Parent.Name == game.Players.LocalPlayer.Name then
Camera.CameraType = “Scriptable”
Camera.CFrame = CutsceneCamera.CFrame
game.StarterPlayer.StarterPlayerScripts.MainCam:WaitForChild(“Camchange1”).Event:Connect(function()
print(“change2”)
Camera.CFrame = CustsceneCamera2.CFrame
end)
end
end)
Do you mean like a moving intro?
Yeah, sort of like that. I’m making a kind of “story” type game where the camera moves to different scenes.
I recently made an intro where the player spawns in a box and the camera moves from part to part around the map. When the player clicks play they spawn in. Is this similar to what you are needing?
Yes, if you could make something similar to that it would be great!
!!! BEFORE ANYBODY ELSE REPLYS !!!
I have solved the issue on my own, thanks for replying.