Help on cutscene with multiple cameras

Hi, I’m making a game where the player spawns in on a block and has the camera is changed to a brick, but I need help making the camera change to a new brick (sorry if I worded that weirdly). Here’s a screenshot of what I have.
image_2022-10-13_205046699

Could you paste your script?

local TouchPart = game.Workspace:WaitForChild(“Trigger”)
local CutsceneCamera = game.Workspace:WaitForChild(“Cam1”)
local CustsceneCamera2 = game.Workspace:WaitForChild(“Cam2”)
local Camera = game.Workspace.CurrentCamera

TouchPart.Touched:Connect(function(hit)
if hit.Parent.Name == game.Players.LocalPlayer.Name then
Camera.CameraType = “Scriptable”
Camera.CFrame = CutsceneCamera.CFrame
game.StarterPlayer.StarterPlayerScripts.MainCam:WaitForChild(“Camchange1”).Event:Connect(function()
print(“change2”)
Camera.CFrame = CustsceneCamera2.CFrame
end)
end
end)

Do you mean like a moving intro?

Yeah, sort of like that. I’m making a kind of “story” type game where the camera moves to different scenes.

I recently made an intro where the player spawns in a box and the camera moves from part to part around the map. When the player clicks play they spawn in. Is this similar to what you are needing?

1 Like

Yes, if you could make something similar to that it would be great!

!!! BEFORE ANYBODY ELSE REPLYS !!!
I have solved the issue on my own, thanks for replying.