Hello,
I am currently thinking about adding bots to my game which has an evolving AI.
But I don’t know how to code an AI with an evolution algorithm, and I couldn’t find any modules that could help as well (similar to the NEAT module in python, for evolving neural networks).
Any idea or suggestion would be highly appreciated…
Thanks in advance!
There have been posts on this topic before:
Hi,
I need npc that can opponent player in 1v1 fight, so add some strategy to it, for example, in world of warship, there are unfiled places filed by bots, but you can’t exactly say if he is boot or not so pro player. Can you give me some ideas for algorithms?
[DISCLAIMER] This topic is my first tutorial, so please expect errors and please correct those errors in the comments. Also, please be aware this topic is not recommended for beginners, so please take this note into consideration.
[VERSION THREE POSTPONED]- Due to ill-timed vacation, I will be postponing version three for July. Please be considerate and understand that I did this for quality purposes of this topic.
Thank you!
NPC’s is one of the most important feature of a game. It is often…
I’m creating a multiplayer game and it would feel lonely not having anyone to shoot. I want to make some enemy AI that chases the player around and will do damage if touched. I have searched this up before and found videos that didn’t help. Please reply if you can help me
4 Likes
How could I not even see the first post…?
That’s what I EXACTLY wanted!
Thanks a lot
1 Like