I’m working on a game which have some gamemodes:
-Disasters
-Minigames
-Protect the Statue
-Bossfight
-(Maybe) Platformer
-(Maybe) FPS
-(Maybe) Capture the flag
-(Maybe) Pass the Parcel
-(Maybe) Deathrun
All those Maybe marked gamemodes are hard to make for me but it’s possible make them. I just require help.
So, I want to add more gamemodes that can be played for about 2-5 minutes, any idea? Thanks
[Question: I should merge Minigames and Disasters? And make them instead of 5 minigames/disasters per round, only one?]
I came up with this idea in my head, I call it: Pass The Parcel.
Every player is put in a seat, in a circle.
Then one is given a parcel and when a player clicks they give it to the player right of them.
After an amount of time the parcel will explode, eliminating the player holding the parcel outta the game.
Hi @Conejin_Alt, I think it would be a good idea to merge Minigames and Disasters, but I do think you should still 5 per round.
To continue what @return_end1 said, I think Pass the Parcel is a great idea, and what @Disparrel said, a death run or obby would be a great idea. I don’t have any suggestions that haven’t already been suggested. Good luck!
Well, the problem is that I want that at least 1 player be able to play, so that game I guess must require 3 players, might be able to add bots but will be hard…
The problem of making that gamemode is that i want to make this game for 1 player min. and this game requires 2 min. I thought about adding bots, but is hard to make them sit, and make a “Click” system for bots.
In your mini-gamer chooser, program it so it’ll only choose the game if there’s more than two players.
You could possibly do this with other mini-games, perhaps even create an array of 2 player+ game modes.
It’s best to keep some modes 2 player only, especially if it increases UX.
Quite hard, the minigame chooser is programmed by another person (who quitted) and the code is very very long. I know where i can write the code but i dont know WHAT to write.