I am trying to make it as realistic as possible.
I don’t really know how to make the plane be as realistic or what kind of formula.
So, maybe getting mass and multiplying by gravity, and making it reach that value according to the speed. So that, will create Lift.
Now, speed, I will just use a normal trothle.
What do you think about this?
Can you help me a bit on this idea?
This is what I’ve got.
Any other ideas?
Did you even read what he said? I am pretty sure he wants a formula for the plane, meaning he wants the plane to fly realistically. You gave him an answer which has no sense.
Assuming you mean air drag affecting the plane’s velocity, here’s a page in a free college physics book that talks about it, and gives the main formula to calculate it. And going down to “Aircraft” examples on this page of wikipedia about common drag coefficients for planes, we can see that they’re around .02 - .05 for the ones given as examples.
I believe that if you follow the formula shown in the first link, that you can use the answer to make a force that goes in the opposite direction of your Speed vector. I hope this helped!
Well a simple google search should do the trick. The internet is your best friend with stuff like this, so don’t be afraid to just search around online for what you need - the answers are very often there already.
I did find this webpage from MIT on formulas for flight that I think would help you a lot. It includes drag, weight, thrust, and lift.