Hello, so I am trying to make it so when my fireball touches the ground tiny parts fly from the impact area.
I don’t really have any idea on how I could do this and help is greatly appreciated.
Hello, so I am trying to make it so when my fireball touches the ground tiny parts fly from the impact area.
I don’t really have any idea on how I could do this and help is greatly appreciated.
Wouldn’t the use of a particle emitter make it more performant? Tiny parts sound like a lot of memory workload.
on the impact or event of that happening you can use particles?, or is there a different thought on this? of course if you need it to be parts, you can just create or clone a bunch of them at that place , but you could specify on what you need.
I don’t know about particles, I would like it to look like this: