Help on resolving player moving from transitioning to Isometric camera to Top Down camera and vice versa

So, I have this problem where when the player is transitioning to another camera mode the movement changes and is a possibility that they would exit a certain zone were a camera mode needs to be running and ruining their experience.
A video that maybe can help on explaining better the situation

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Try lerping/tweening between the two positions for the camera to make the change a lot more seamless. Another way to smooth out the change is to disable character controls for the duration of the tween/lerp, to allow for the player to adjust their movement for the new camera type.

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