I am welding the dummy on the hammer’s rope to make it move together with the rope, but as the rope is on the air, the dummy starts to float, how can I avoid this?
My current code:
local pos1 = tool.Handle.Position
local pos2 = dummy.HumanoidRootPart.Position
local rope = workspace.Rope
rope.CFrame = CFrame.new((pos1 + pos2) / 2, pos1) --set rope cframe
rope.Size = Vector3.new(0.5, 0.5, distance) --set rope size
local w = Instance.new("WeldConstraint",dummy.PrimaryPart) --weld dummy with rope
w.Name = "RopeWeld"
w.Part0 = dummy.PrimaryPart
w.Part1 = rope
I want this result:
I get this result: